Drawing User Journey Maps
Mapping ideas is useful in so many situations from starting a project to digging deeper on ways to make it better. This brief yet in depth class
is a combination of hands-on learning the mechanics of journey mapping a user's experience combined with examples and concepts to make your journey maps useful, helpful, and inclusive.
Sketching the Happiest Kitty in the Universe
Created and performed this workshop to show how all of us have insights into the mind of a cartoonist by thinking about physical characteristics of emotions and emotional characteristics of shapes. Performed at Kids Read Comics 2015 and at 2DCon 2016.
Culture and Career Hacking via Commitments
Invited to provide a lightning talk at Dev Jam's Mini Product Con. Provided this glimpse into how I've helped share new ideas and take on new skills and roles via commitments.
A Year of RAD
Topics:Collaboration, UX, Prototyping
Co-presented along with the rest of the RAD team, headed by leader Elwin Loomis at 3M's SCPD Conference. Presentation explored forming and growing an innovative test and learn team. Also co-presented this at the Lean UX Twin Cities meetup.
UX on a Lab-Style Team
Topics:Collaboration, UX, Prototyping
Co-presented with Arthur Beisang. Taking a look at how UX can serve in the space of an innovation team. Presented to the Minnebar conference in 2015.
Making Video Games from Your Creator-Owned Comics
Topics:Comics, Game Design, Storytelling
This talk explores how your setting and characters could provide both theme and choices that establish a game's fun loop.
Better Handoffs - Collaborate Like Columbo
Topics:Collaboration, UX Design
Wherein I propose: empathy and scientific method are not just useful, they are the right thing to do to help us be more intentional and more accountable in our shared creative works. Also: taking cues from Columbo. Yes, the 1970s TV show. Presented at Agile Day Twin Cities 2014.
Game Gumption: Art, Code, Sound to Make Games on a Raspberry Pi
Topics:Game Design, Drawing, Coding
Making games is an amazing learning adventure! In this interactive workshop, join game designer, developer, and cartoonist Rob Stenzinger in a series of fun exercises exploring how you can make a game code and art with a tool called Scratch and music with a tool called Sonic Pi. Presented at Ann Arbor Comic Arts Festival 2016.
HTML 5 Games: Underwater Tomato Ninja
Topics:Game Design, Drawing, Coding, Prototyping
Writing and Drawing Serial Comics: THE DRAMATIC REVEAL
Shares the process I used to write and draw Art Geek Zoo: The Way of Sound and how serial entertainment that hooks us gives us tools to unbox to make our own dramatic reveals.
Jokes to Comics: Laughing Yeti Monkey Spaghetti
Explore joke structure to turn a joke into a one, two, or three panel comic.
Storytelling to make your Comic's UI Awesome
Topics:Comics, Storytelling, UX
Storytellers know how to empathize with multiple perspectives and have other skills well suited to designing an interactive experience like a web site for their comics. Presented this workshop from 2010 - 2012 at events such as The UP Fair, Kids Read Comics, Intervention Con.
Think n' Draw: Using Sketching to Communicate Design
Topics:Drawing, Storytelling, UX Design, Prototyping
Co-facilitated a workshop to teach sketch and doodle techniques to communicate design concepts.
Heroku Mini Hack Challenge Game Show
Created and co-facilitated a gameshow style event that provided many mini challenges to build small apps using Heroku.
Semester of Web Design for the FAIR School at MCAD
Topics:Coding, UX, Web Design
Taught a 12 week course on web design to High School students learning at MCAD via the FAIR school.
Design a Branching Story Mini Quest Using Twine
Topics:Game Design, Storytelling, Coding
If a player can choose any direction in your game, how do you write all of the possible paths? Join cartoonist, game designer, and teaching artist Rob Stenzinger in this awesome interactive game design workshop. In this session you will create your own interactive conversation (aka simple game quest with branching dialogue). We will use the free app "Twine" to make and connect mini conversations with game rules. Great for artists, coders, and non-coders.
Paper Prototyping Power Up for Video Game Design
Topics:Game Design, Storytelling, Prototyping
Save time building your game by testing it quickly, cheaply, while having fun! In this interactive workshop, join game designer, developer, and cartoonist Rob Stenzinger in a series of fun exercises to turn a concept or story into a game you can play using paper, pens, and your imagination.
JUMPING INTO UX
Presented a workshop about benefits and examples of user experience to an audience of Minnesota Department of Labor leadership. Shared helpful user centered design tools, taught how UX is about problem solving and goal achieving, designing things for people, with people, while working to be well informed about design choices.
When I learn about a new topic or dig deeper into something I've been studying, I feel a responsibility to share. This comes from the excitement and gratitude of the ah-ha and eureka experience when something new becomes something relatable and when something relatable becomes something useful.
Creating workshops and keynotes allows me to share my learning with other learners. Teaching, advocating, and storytelling help me dive deeper, empathize with more points of view, and enjoy the thrill of sharing things I've grown passionate about.
I provide talks and workshops about User Experience, Game Design, Coding, Storytelling, Collaboration, Drawing, and Prototyping and any topic that helps with making sense of making things.